View Full Version : GD-R project
11-12-2007, 06:06 PM
i will try this if no much is know about it, if i took the information from my bleem disk and then run it via emulation via GD workshop would i be able to boot a ps1 game, it it seems to work you could then have a bleem GD-r for ps1 games on a HKT-01
11-12-2007, 06:11 PM
Interesting, but to what end? I mean for £3-5 you can simply buy a PS1 at some thrift store or junk shop, perhaps a carboot sale. On the other hand, why go to the length of producing a GDr to run Bleem on a development kit, when a CDr of Bleem (illegal as it would be) would run on a retail unit? Just curious, that's all.
11-12-2007, 06:18 PM
just sounded interesting when i thought of it.
11-12-2007, 06:46 PM
Bleems (not the beta) has some kind of hardcore security on it. So I doubt that the files accept to run.
11-13-2007, 01:50 PM
Bleem got some hardcore protection, including but not limited to bad sectors and data in the the 1st and 2de session in the lead-out. I actaully managed with a great dc hacker to amke a bootable backup of BC!GT2, but it can't boot gt2.
But using a swap method between th backup and the origianl right before the last 2 checks are done, it can boot the ps1 game.
If you want more info on it : http://forums.segakatana.com/viewtopic.php?p=1311#1311
You'd never ba able to make it run on a devkit really... beside being god or something, mabe the beta would works but for the originals retails, you'd need a mil-cd compatible hkt-01.
You could still use a gd-m of dc-load and transfer the 1st_read.bin of a program that loads selfboot games in the ram then switch the devkit to gd-rom mode with the bleem disc inserted, but i've never seen a "loader" for selfboot games. This method works with the non-boot games using utopia and mark300001 played his own backup of nfl blitz some months ago using this method.
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