View Full Version : n64 development
etikette
08-20-2007, 07:58 PM
Hi,
I'm trying to get into n64 development just for the fun of it, but it seems to be damn hard to find a proper homebrew sdk or docs about it.
Getting the compiler is not that much of a problem (seems gcc can spit out every kind of machine code in the universe ;) ) but i found no info about audio/video/control libraries which are specific to the n64.
I know that there's psy-q and libultra but after 2 hours of searching i still haven't found a place to get them (except some dead links).
Can anybody here help to get a proper dev environment up and running?
Matthijscoman
08-20-2007, 09:18 PM
Contact marshallh, he´s the right person for N64 coding. ;)
etikette
08-21-2007, 04:11 PM
thanks for the tip, but i think i'll search some more before i bother him with my questions :)
kammedo
08-21-2007, 05:12 PM
thanks for the tip, but i think i'll search some more before i bother him with my questions :)
Hey,
there arent any unofficial kits around at all. You have to get :
a) libultra (N64 OS)
b) gcc
and some tools to make roms for the final versions. I can check that closely when i get back home.
kammedo
etikette
08-21-2007, 05:39 PM
thanks kammedo, that would be great.
marshallh
08-22-2007, 11:18 PM
I believe there was the GroundZero devkit which was basically a MIPS-targeted win32 gcc binary. It all comes down to having libultra and a set of microcodes.
They are out there. Let me know how interested you are - if you plan on any sort of n64 coding you will need to have a way to test your code on a real unit. Emulators are horribly inaccurate for coding. I'm using a Doctor V64 right now, it works fine for testing. Debugging - almost non-existent.
Barc0de
08-23-2007, 09:32 PM
that's why you need an extra PCB inside and a sticker spelling Kyoto Micro Computer on the unit ;)
kammedo
08-29-2007, 12:22 AM
that's why you need an extra PCB inside and a sticker spelling Kyoto Micro Computer on the unit ;)
Not anymore :P
Infrid
08-29-2007, 01:31 PM
Not anymore :P
that's right :D
I believe there was the GroundZero devkit which was basically a MIPS-targeted win32 gcc binary. It all comes down to having libultra and a set of microcodes.
you can download it from my web site at
(english version by google) http://tinyurl.com/2qy3rj
Dark_link-77
10-26-2007, 05:05 PM
I as well have been dipping into N64 dev, I'm admin over at ZSO and I first began with hacking Zelda 64. Now that I have been practising with ASM I would really like to dip into N64 Developement. These things that you are talking about, is there a general site that I may read that can kind of catch me up to speed? or anyone who has these types of documents? If so I would be greatly appreciative to those who can help!
amlicon
10-28-2007, 04:54 AM
Try www.dextrose.com
Dark_link-77
10-29-2007, 04:20 PM
Thanks! appreciate it :D
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