Nitrosoxide
04-23-2007, 03:54 PM
Anyways, we've been treated to some new info and a concept image on this great looking unreleased n64 game. So I figured I'd make a new topic.
Interesting that it was 80% plus, complete.... Lol someone bump david to get this rom out there.
For Miniracers, Allie Kat was the only character that I had taken the time to color. The other nine were done in pencil only, and out of those nine, I think only four or five were even accepted at the time. I've had a hard drive or two crash since then, and at the time, I was pretty lousy about backing up my files. (loosing a portfolio or two will remedy that real quick, let me tell you! ^_~
I'll see if I can dig some more up in hard copy (paper) format.
About WildWaters:
I didn't think anyone remembered that game! I was involved in WildWaters design, yes. The final character designs were done by me. I was fairly fortunate on this, too, as the Art Director decided to quit abruptly two weeks after I came on full time. That left the Art Department rather screwed, as WildWaters was still in the design phase at the time. The game didn't even have a title yet, much less any characters outside of basic mesh and poly models.
The characters in Wildwaters were the product of myself being allowed to be as diverse as I wanted, within reason, without any restrictions from an Art Director, since, well...., we didn't have one. Funny thing is, that they never replaced him after he left either.
I remember looking at a lot of Miyamoto reference when I did the characters for WildWaters, especialy in terms of colors. Colors I thought would be the most important aspect to the game because, well..., the N64 wasn't the best system for displaying nice, crisp, graphics at the time, and even back then, I knew that.
Luckily, I did manage to keep just about all of the files I had at the time for the WildWaters characters, although, I did lose a lot of the screenshots that I had due to poor hard drive backup practices.
In the pics that you can find online, the character seen is Katana (I didn't make up any of the names ^_^) A Japanese girl with black and orange hair.
I do know that David Sears did manage to squeek a copy of the what-was-finished-at-the-time game out of the office on one of the N64 flash ROMs after the doors to the Redmond site closed. I myself was tempted, as it would have been easy to do, and it was somewhat chaotic in those final months, but the fear of legal retribution kept me from doing so, and the fact that each one of those flash ROM carts cost the company somewhere between $300.00 to $500.00 to RENT from Nintendo.
I'd say all in all, the game was about 75% to 85% complete, and had juuuuust started to be bug tested at a base level by QA.
I do remember E3 '99, when Looking Glass presented a playable demo of the game. They printed out these enormous posters of Katana in her kayak, (seen here)
http://www.freewebs.com/motorfish/pics/Katana%20%20final.jpg
and hung them around the Looking Glass booth. I would have liked to have gotten one of those after the show, but man, were they huge. I'd say over 12' x 12' easy, bigger than my wall....
I have a lot of WildWaters character reference on my DeviantArt site here at this address, in case any of you were interested in taking a look. Also are some character designs I did for other games that were pitched from Looking Glass, but never made.
http://motorfish.deviantart.com/
Interesting that it was 80% plus, complete.... Lol someone bump david to get this rom out there.
For Miniracers, Allie Kat was the only character that I had taken the time to color. The other nine were done in pencil only, and out of those nine, I think only four or five were even accepted at the time. I've had a hard drive or two crash since then, and at the time, I was pretty lousy about backing up my files. (loosing a portfolio or two will remedy that real quick, let me tell you! ^_~
I'll see if I can dig some more up in hard copy (paper) format.
About WildWaters:
I didn't think anyone remembered that game! I was involved in WildWaters design, yes. The final character designs were done by me. I was fairly fortunate on this, too, as the Art Director decided to quit abruptly two weeks after I came on full time. That left the Art Department rather screwed, as WildWaters was still in the design phase at the time. The game didn't even have a title yet, much less any characters outside of basic mesh and poly models.
The characters in Wildwaters were the product of myself being allowed to be as diverse as I wanted, within reason, without any restrictions from an Art Director, since, well...., we didn't have one. Funny thing is, that they never replaced him after he left either.
I remember looking at a lot of Miyamoto reference when I did the characters for WildWaters, especialy in terms of colors. Colors I thought would be the most important aspect to the game because, well..., the N64 wasn't the best system for displaying nice, crisp, graphics at the time, and even back then, I knew that.
Luckily, I did manage to keep just about all of the files I had at the time for the WildWaters characters, although, I did lose a lot of the screenshots that I had due to poor hard drive backup practices.
In the pics that you can find online, the character seen is Katana (I didn't make up any of the names ^_^) A Japanese girl with black and orange hair.
I do know that David Sears did manage to squeek a copy of the what-was-finished-at-the-time game out of the office on one of the N64 flash ROMs after the doors to the Redmond site closed. I myself was tempted, as it would have been easy to do, and it was somewhat chaotic in those final months, but the fear of legal retribution kept me from doing so, and the fact that each one of those flash ROM carts cost the company somewhere between $300.00 to $500.00 to RENT from Nintendo.
I'd say all in all, the game was about 75% to 85% complete, and had juuuuust started to be bug tested at a base level by QA.
I do remember E3 '99, when Looking Glass presented a playable demo of the game. They printed out these enormous posters of Katana in her kayak, (seen here)
http://www.freewebs.com/motorfish/pics/Katana%20%20final.jpg
and hung them around the Looking Glass booth. I would have liked to have gotten one of those after the show, but man, were they huge. I'd say over 12' x 12' easy, bigger than my wall....
I have a lot of WildWaters character reference on my DeviantArt site here at this address, in case any of you were interested in taking a look. Also are some character designs I did for other games that were pitched from Looking Glass, but never made.
http://motorfish.deviantart.com/