View Full Version : Assembler Game
SuperFunkNinjaYoshiiKun
03-20-2004, 07:40 PM
Ok guys, here's an idea. Let's make an Assembler Forums game! :smt024
Anyone here who can code, or do graphics, sound, website, and all other bits. Make it for PC and Dreamcast. Something simple, like a 2D scrolly shooter :smt023 or a platform game.
With all these excellent Dreamcast games like Giana Sisters, Beats of Rage and the various mods Castlevania/Megaman/TMNT it would be a cool thing to get together to do as the Assembler Forum and make something really cool. Anyone interested?
retro
03-20-2004, 10:07 PM
I can do sound. If I worked at it hard enough, I might be able to hone my gfx skills, but that'd be best left to an expert ;)
madhatter256
03-20-2004, 10:38 PM
Not everyone has a DC Dev unit :-P :smt019
Metal_4evr
03-20-2004, 10:46 PM
Most homevrew guys don't even use the dev kit. The use Kalisto OS if I'm not mistaken. Check out Consolevision.
Sweater Fish Deluxe
03-20-2004, 11:04 PM
Not everyone has a DC Dev unit :-P :smt019
A Dreamcast dev system for actual homebrew coding is just a PC with a Linux or CYGWIN environment hosting KOS and GCC/et al.
I don't think any of the existing DC homebrew was done on a dev system, it really wouldn't help much. In fact, only a couple things have been done with the Sega SDK or WinCE kit (partly because anything someone made with those official kits would be illegal to distribute...though that hasn't stopped people in the Xbox scene). 98% of what's out has been with KallistiOS or just raw lib-less programming.
Anyway, a new Dreamcast coding contest was just announced today, in fact. The GOAT Store is looking for games with classic arcade inspired gameplay and they're going to put the twenty best ones on a disc that will be professionally pressed, packaged and sold (just like Feet Of Fury, which also happens to have been published by the GOAT Store). The idea is to have a game that's all about getting a high score since there will be a uniform hi-score table for all the games and possibly even an Internet ranking system or something.
I'd love to work on this myself, I've been wanting to set up KOS and the compiler for ages and try my hand at some things, but now is a bad time for me. But I know there's a few basement coders in here, so I think this is a great idea. See what you guys can up with. And if you enter the contest I just mentioned, that kind of game is pretty easy to make since it doesn't involve a lot of world creation and whatnot, you just polish the engine to a high gleem and then set it against the player randomly and getting more and more difficult.
How about a driving game in the old style like Sega's Turbo where there's no finish line, but just endless driving ahead through various locales and road conditions and you get points for every car you pass. I've always liked games like that and it'd be interesting to see a modern interpretation of one.
...word is bondage...
Greatsaintlouis
03-20-2004, 11:06 PM
Here's an idea: The player could be a hardcore game collector after assembler's stack of 120 M2 units. Board members are either bosses trying to take the player's collection, or friendly characters with advice/items to give. When the player defeats a boss, they recieve a game console that grants various powers (Yes, the Sega Dreamcast DOES allow people to fly in real life, the option is hidden in the system menu) or something like that.
On a less ridiculous note, I can help with sprite graphics and backgrounds.
Johnny
03-20-2004, 11:41 PM
Here's an idea: The player could be a hardcore game collector after assembler's stack of 120 M2 units. Board members are either bosses trying to take the player's collection, or friendly characters with advice/items to give. When the player defeats a boss, they recieve a game console that grants various powers (Yes, the Sega Dreamcast DOES allow people to fly in real live, the option is hidden in the system menu) or something like that.
On a less ridiculous note, I can help with sprite graphics and backgrounds.
That's the coolest idea EVER! :smt023 Imagine us as bosses. :smt043
I'll add something. The player will travel all around the world to find the coolest stuff and coolest game systems.
Imagine his travel starting in USA, going down to Brazil, then Europe and the final stage: JAPAN :smt024
Blur2040
03-21-2004, 01:24 AM
Just remember...It's can be hard to make a fun, original game...Perhaps doing a remake of an existing game is a good idea? :smt017
I personally recommend Sega's own...Super Locomotive...
http://www.klov.com/game_detail.php?letter=S&game_id=9910
I thought it was really good...anyone else have any better ideas?
abionic
03-21-2004, 02:56 AM
i could probably do the whole thing as a UT2004 mod, cept then it'd only be playable by people that have UT2004.
Hawanja
03-21-2004, 02:57 AM
Sign me on for character desgin, sprites, backgrounds, anything. I've got some examples of my artwork on my website. http://hawanja.com/portfolio.htm
I myself would love to be a really cheap villian, the one that the player says "Awww Mannn..." when he shows up. Like in NES Ninja Gaiden when those flying things knock you into pits right when you're trying to make a critical jump.
As for the game it's self, I say a zelda style rpg where you have to collect some rare stuff (like a zemmix or Car Marty) with some little minigames to make it interseting (like maybe a claw game where you get some cool item or something.) The plot? Aliens, demons, or evil corporations/secret societies are always cool. Plus there should be a part where you have to kill your best friend. Drama is always good in a RPG.
s0urce
03-21-2004, 03:40 AM
Something simple, like a 2D scrolly shooter
Good luck with that but I doubt it'll be as simple as you imagine ;)
A 2D scroll shooter for GBA would be interesting because there is nothing like that released yet,but that would surely be many months of hard work even if you all were exprerienced C/C++/Assembly coders + big problems because of limitations and memory leaks on some consoles.
It seems like over 90% here don't have real coding knowledge or a realistic impression of game creation (it took 2 years until Feet of Fury was finished) so I really doubt that a game will be made on this board.
I'm doing my own stuff right now and don't like team dev at all,but if you need help and here would actually be a team feel free to ask.
Greatsaintlouis
03-21-2004, 04:36 AM
I realize that the game development process takes a long time, however, it doesn't nessicarily take 2 years.
I hope to end up in the console gaming industry one day, and an independent project would look awesome on my resume, and I'm sure it would be loads of fun as well. Even in light of this, I am prepared to seriously devote the time and effort into a project, if others are inspired to do the same. :smt040
Funkstar De Luxe
03-21-2004, 06:49 AM
I can't code, but I do have a DC Dev unit and access to two prefessional recording studios. Let me know how I can help.
Tony
AntiPasta
03-21-2004, 07:09 AM
I can code... on PC (although I dont like Win32 coding), PSX and a bit on GBA... no Dreamcast though (although with a bit of practice I might try Saturn too with the leaked SGL libs)
However I need to have a driving force behind my coding or I wont actually do much (sad but true), so if someone figures out a more detailed description for a game and gives me some art I might give it a try :smt024
Yakumo
03-21-2004, 08:04 AM
couldn't you just write it for the PC then port it to the Dreamcast like Beats Of Rage was done.?
Yakumo
Mmm I like the idea! And Greatsaintlouis his idea for the game is pretty cool :-)
It would take some time to develop a game indeed, but who cares? I just for fun and for learning purposes right :smt023
Sweater Fish Deluxe
03-21-2004, 02:16 PM
Here's an idea: The player could be a hardcore game collector after assembler's stack of 120 M2 units. Board members are either bosses trying to take the player's collection, or friendly characters with advice/items to give. When the player defeats a boss, they recieve a game console that grants various powers (Yes, the Sega Dreamcast DOES allow people to fly in real live, the option is hidden in the system menu) or something like that.
On a less ridiculous note, I can help with sprite graphics and backgrounds.
That's the coolest idea EVER! :smt023 Imagine us as bosses. :smt043
I'll add something. The player will travel all around the world to find the coolest stuff and coolest game systems.
Imagine his travel starting in USA, going down to Brazil, then Europe and the final stage: JAPAN :smt024
That is a cool idea. It would be pretty easyto do as a Beats Of Rage mod, too. Since you've gopt more people offering graphics and music help than actual programming, a mod of an existing game might be the way to go.
Beats Of Rage is definitely the most moddable game released on the Dreamcast so far, which is why there's such a huge number of mods in progress for it....too many, in fact, I'd say, which is part of why I dropped the one I was doing. Another editable Dreamcast/PC game is Super Tux, it's a Super Mario clone, you guys might be able to do something with that. Aport of a vertical shooter just came out, too, it needs some polishing to get to a playable state, but if/when it does, that'll be moddable, too.
...word is bondage...
Greatsaintlouis
03-21-2004, 02:34 PM
Another editable Dreamcast/PC game is Super Tux, it's a Super Mario clone
I think a traditional sidescroller like this would be the ideal format if there were going to be an ASSEMbler game - I mean, those 8 and 16-bit favorites we love and constantly come back to are mostly all the simple, fun, arcadish sidescrollers of old.
Johnny
03-21-2004, 02:59 PM
couldn't you just write it for the PC then port it to the Dreamcast like Beats Of Rage was done.?
Yakumo
Just use Beats of Rage and make a modification of it, like TMNT/Megaman/Castlevania that are in the works?
Then it would be easy to port it to DC and PS2.
Hawanja
03-21-2004, 03:00 PM
Well, if it's up between mario style platforming vs. beats of rage side scrollring fighter, I say go with the platfroming game. You can be a lot more creative with a platformer, just look at SMW. Final Fight type games can be interesting too (like River City Ransom) but in terms of playability I always thought they got a little old after a while, you fight the same guys over and over using the same moves, etc. The only thing that saves them from getting too monotomous is if you have 2 players simutaneous, then it gets a little fun. But sounds like the thing we want to do would be a one player game as it has RPG elements(collecting game systems.) So a mario-type game with an overhead map and side scrolling areas would probably work better for our plot.
I can barely code at all. I have very limited experience, but I'm willing to learn more. Maybe I can help with debugging, for play testing, or anything.
Tachikoma
03-21-2004, 03:09 PM
Here's the first boss:
http://homepage.ntlworld.com/s.a_ravenhill/juranti.jpg
Hawanja
03-21-2004, 03:16 PM
So are you guys serious about this? If you are then we should get organized. Somebody is going to have to be the "boss." So I elect whoever has the most experience in game programming to be the head of the team.
The team should be divided up into sections, including:
General concept/desgin: Whoever thought up the idea should get final say here. We will need somebody with a "vision" and we have to volunteer to stick to the vision and not throw in stuff that doesn't fit. Like if somebody wants a part where you rape an old lady but our game is PG rated, then that person has to be able to respectfully have his idea thrown out without getting mad and quitting the team.
Coding/programming/etc: Not jsut the people who actually write the code, but somebody who can say to the rest of us what is actually possible to put int the game and what isn't due to system limitations.
Art department: graphics, sound, character desgin, etc. I could help in this aspect.
Finally, we will need somebody to host a website for the game as since most of us live in different parts of the world it'll be much easier to do our work through a website that we can all FTP our stuff up and down when needed. I can offer my website.
And the Bosses job will be the assigning of tasks, keeping track of progress, and lighting a fire under somebody's bootie when they lag for six months. His reward will be the top billing on the credits at the end. If we all keep it together, keep it simple, and work at it every day we can knock out a decent game in under two years.
We're the people who've been playing games since the first pong machines, I have no doubt that a game by us would kick some major ass.
Here's the first boss:
http://homepage.ntlworld.com/s.a_ravenhill/juranti.jpg
hahaha
SuperFunkNinjaYoshiiKun
03-21-2004, 03:31 PM
Cool glad to see ther is interest in the idea. :smt023
I think a 2D game would be the best easiest thing to do, and most acheivable. So then, we can either do a space shooter like Mars Matrix, Mario Style platformer (although there is already the Giana sisters brew) or something like Metal Slug/Contra?
Yeah, lets get together and get this organised. Anime style artwork would be cool.
Ok, so who can program? Kalisto OS for the DC coding, I assume?
Need ppl who can do 2d sprite animation.
Level design, character design.
Sound.
So, who can fill the above posts, and is really interested then?
I am an Interaction Designer myself. I would like to help out with the gfx (character/level) since that is what I do for a living.
And helping out with the General concept/design would be cool too if there are still people needed in that area.
I never worked on a game before, so I don't got any experience with this.
Man let's get this thing on the road! :smt040
Hawanja
03-21-2004, 03:48 PM
I'm all over sprites and character desgin. I will need to know how large to make them, how many frames of animation, etc.
But first off I think we should start by writing a plot. That'll make it a lot easier to decide what the characters are going to be.
Here's my idea for a plot: Somebody breaks into Assmebler's fortress of doom and steals all his game consoles. So Assembler busts out his trusty NES zapper and goes out to kick some bootay. The first few levels take place in the "real" world, with bad guys including gangmembers, rabid dogs, skinheads, bad cops, etc. After a while the game gets more and more surreal, and that's where all the mutants/talking dogs/cyborgs/zombies show up. At the end you get to kill whoever stole all the game systems and save the world.
Weponry could include famous perphials from game machines, like the Zapper, U-force, Power glove (to lift heavy rocks or something,) that Atari headband where you were supposed to use your mind (whatever it was called.) Also I like the idea of each game system granting you a new powerup too. Dreamcast makes you fly, SMS lets you climb walls or celiengs, CPS changer lets you do shoryukens, etc.
It would also be cool to have multiple endings based on what game systems you collect. Maybe if you get them all you get the "best" ending. Just a thought.
TheDeathcoaster
03-21-2004, 04:46 PM
I was thinking....if we are going with the 2D platformer and powerup system then maybe we could just make it like Super Metroid style with health/ammo power ups ^_^ Also, on the topic of weapons, How about a VMU-grenade (flip of the cap and arm it ^_^) and we could use the SNES scope as a Later replacement for the Zapper...This is really kinda freaky but I have design sketches for a game like this...though it was nothing to do with the forum ^_^
Greatsaintlouis
03-21-2004, 07:05 PM
I'm up for helping with either the design/coordinator position, or sprite art/backgrounds and stuff, but it's looking like we have some talent there already.
I like the idea of the Zapper as a weapon. If we're using gun accessories from systems, might I suggest the following: Super Scope (yes, already suggested and a good idea), the Guncon, and the nifty Silent Scope rifle on the XBox. Also, could we possibly use the Tiny Bee FFX-2 peripherial and the Onimusha Soul controller (the katana thing). And the CPS changer allowing hadokens or shoryukens is excellent. :smt043
The Power Glove is a great idea for moving rocks and such, but I'm wondering if that ventures TOO close to Zelda territory.
Here are some other ideas that popped into my head:
-The player could be either assembler, or some budding collector after assembler's collection (would assembler be the final boss then?)
-The final boss could be some evil dictator of some small country who has been buying PS2s and Network Adaptors and has linked them into a giant supercomputer capable of controlling all the worlds nuclear missiles (the missle part is a little cliche, yes, but does anyone remember back in the release days of the PS2 when there were problems with exporting it to certain countries because it was classified as a supercomputer (as was the mac G3 if I remember)).
-A boss could be the Macro$oft(tm) Mothership, a giant weapons platform in low earth orbit that looks JUST like everyone's favorite gianormous console
-The Virtual Boy could be found as a hidden powerup to spot boss weak points or something like that
-The VMU grenade idea was golden, I love it. What about looking for PS2/PS memory cards to open doors, or collecting CDs/DVDs/GD-ROMS/Gamecube discs to mimic the classic 'coins' or 'rupees'?
-Unreleased GD-R discs could be a 1-up
Alright, that's all I have right now.
Oh, is there anyone volunteering for boss or helpful characters? Just an idea, but maybe the mods should all be on one side, either major bosses or helpful characters, or something like that?
EDIT: Oh wait, I forgot something. Enemies. Enemies could be the useless gamestore clerks we have all encountered, eBay snipers, eBay scalpers, characters based on famous executives that have completely screwed over games or systems (hidden Nolan Bushnell boss, anyone?) or something. I like the idea with the reality being blurred as the game goes on - maybe when all the human enemies are gone, they could be replaced with robotic clones/real clones/zombie clones, and possibly even be attacked by systems - fleets of flying Game.coms, or exploding discrete-logic pong boards or something.
EDIT 2: And, while this may be a little close to a ripoff, what if the enemies did the little exclamation-mark above their heads when they saw you, accompanied by a sharp chord in the SFX? Or when you die, have a digitzed voice scream, "Player! What happened? Player? PLLLAAAAAYYYEEEERRRR!" (or whatever the player's name is)
I'm done now.
Alzaire
03-21-2004, 07:30 PM
How about an adventure for some of the big unreleased items we have yet to get? I don't know how many big unreleased things are left, but maybe pick like a few of them and have to search for them and beat bosses to get them. For example, you'd have to go through the Capcom Japan building looking for the Archives to find a copy of BH 1.5, and once you find the Archives, you have to beat the big boss for that level (say, Shinji Mikami in this instance). I know not everyone is as interested in BH 1.5 as me, but I think this is a good concept and you can include several different unreleased items for different stages/levels. I think it'd be fun. And you wouldn't also necessarily have to beat a boss either. Maybe for a stage about Propellor Arena (though it is on it's way to being released, it is/was still a big item), your goal would be to gain a very large amount of points/cash to buy it from the "boss" Wyte, or something like that.
What do you guys think?
Hawanja
03-22-2004, 02:29 AM
Player characters: We should start out with Assmebler (as without him none of this would be possible,) Yakumo (our "man in Japan,") and one other moderator as selectable characters. If we include anyone else they should be hidden unlockable characters. It would be dope to have all five moderators as players, I'm just thinking about practicality.
Also, if we do have more than one player character then there should be some difference in abilities. Maybe one jumps higher, one can do a sliding kick (and thus reach hidden areas the other's can't,) one has a stronger gun, etc.
I love the idea of the X-Box as a Boss! That would be cool! In my pathetic webcomic (also called "Hawanja") I have a company called Necrosoft, run by the evil billionare Gill Bates (whom his underlings call "Master Bates.") I would be honored to have Master Bates make a cameo in the Assembler game. I think we should feature the Atari 2600 as well, maybe like a box you stand on to reach a higher platform. Pay homage and bag on it at the same time.
I also like the idea of having e-bay snipers, game shop bozos who try to rip you off, etc. as generic Bad guys. I volunteer myself as a really cheezy one, like the guy who is a real pain in the ass to kill and you end up just skipping. Every shooter/action platformer has one.
Game CDS as coins/rings is definitely the way to go.
If we have famous game designers as bosses, then we have to honor the greatest desginer of all time, Shigeru Miyamoto. He should be sitting on a rocket powered throne with a big switch, and every time he pulls it a box opens and a famous Nintendo Character like Mario or Link runs out and trys to kill you. So you're on the ground and you're shooting him while simutaneously jumping over/ fighting off Goombas, Koopa troopers, octorocks, Diddy kong, Princess Peach, etc, all drawn like posessed zombies (like with blood and sores all over thier bodies.) Just a thought.
Plus there should be a part where you kill Pikachu.
I think we're off to a good start! Keep the ideas rolling, right now everything is open, we'll come to a final decision later.
Greatsaintlouis
03-22-2004, 03:31 AM
The idea of more than one player character is a good one, however, as a cautionary note, more characters - especially with different skills - means more work. Now if the hidden character were basically a sprite swap (like the leotard Samus in the original Metroid when using the Justin Bailey code) that might not be too bad. I'm not sure what everyone else thinks, but my personal opinion is that we should keep this simple but fun, just like the old 8- and 16-bit days. Not to say that there isn't room for secrets, as some of those games were stuffed with them.
I like the Necrosoft and Master Bates idea - it could be the Hex Box, instead of the big X it could be a big hexagon or something..
That's no moon.... that's a GAME CONSOLE!
And I like the idea of the 2600 as a usable object - maybe an inventory object, like your own personal stepping stone that you can whip out and use to get to other places? Or in yet another Metal Gear ripoff, maybe it's a 2600 lookalike that you could hide in to escape enemies or something?
And I love the idea of Miyamoto in the rocket chair sending Nintendo baddies after you - we could even possibly lift some original sprites from Super Mario and Zelda and then alter (zombify, etc.) them enough to avoid being a ripoff. Or, we could go for the total ripoff thing and just make them all a neat grey or green color or something, to go with the zombie/robot idea. Miyamoto could be the boss you must defeat to lay your hands on the Super NES CD prototype or something like that.
Also, if we have Miyamoto, we must have Yuji Naka and an army of Sonic clones or something.
And I agree Pikachu must die, but I hate that thing so much that I'd be loath to see it in a game about ASSEMbler. That's just my opinion, tho...
I do like the ideas of going through corporate headquarters to get rare games and stuff - you could have the Capcom building brimming with MegaMan, Street Fighter characters, etc. on your way to the Biohazard 1.5 disc. Or the Konami building could be populated with Castlevania baddies, DDR arrows, and Gradius ships and Moai as you are looking for the DreamCastlevania proto (my personal fave, hee hee...)
Do people think we should veer towards something more original and only include systems and peripherals, or should we go on an all-out parody/ripoff binge? I think either could work nicely.
So should someone start working things out into a design document or something when we get them solidified? I know this is still open to discussion, but I'll volunteer to start organizing the concrete things we do get down.
Lets keep the ideas coming! :axe:
AntiPasta
03-22-2004, 01:37 PM
Wow, I've been out of the loop for a few days and suddenly this topic is flooded with good ideas! (and an occasional photoshop'd pic of myself :smt033 ). I really like the idea of fighting Capcom characters in the Capcom building, maybe make some quest-based game where the player has to go to each game company's building and steal their respective holy grails? I'm all for some twisted parody gameplay as in Parodius :smt023
Really, if someone compiles a more rigidly defined 'storybook' I'd love to help implement the technical side of things.
Hawanja
03-22-2004, 03:23 PM
Okay, so I'll sum up:
The main player is Assembler, with different moderators as unlockable players, which will have different abilities (if we have time to include that. I'd be cool with the sprite swap Idea too, gives it more of an old school feel.)
You go to different countries to raid various game headquaters and steal the corresponding holy grails
Each level you find another rare game console that grants different abilities. Dreamcast makes you fly, CPS changes let's you do street fighter moves(shoryuken, Hadoken,) Virtua Boy can discover the bosses weak point (that's a cool idea.)
Weaponry are different console periphials, the Zapper, Super scope, Katana sword, the VMU gernade (love that Idea.)
Each "level" has sprites/characters from that companies' famous games. Sprites could be ripped straight from the respective games (which would save us some work actually) although I think it would be cool to give some a makeover. I envision a giant, ugly, puss-filled sore covered Mario with snot dripping out of his nose trying to step on you and you have to blow his brains out. Maybe as a mini-boss?
The big bad guy at the end is a world dictator/ evil corproate conglomorate who has a giant "Hex Box" that is trying to take over the world.
CDs are coins/rings that you collect, maybe if we include shops you could use them as money
Sounds good so far, and I think it's got enough humor that anyone who grew up with these games would be entertained, and maybe laugh out loud.
So I'm going to work on some sketches of Assembler and various bad guys, etc. Anyone else who wants to do art should do likewise, and we'll post the links here and all vote on changes/which one is best/whatever.
We're still going to have to decide who is the Head of the team, I personally think it should be whoever has the most experience in game programming. Anyone intereseted in the job please post your experience here and we'll all vote for you. If we choose to elect a head guy then we all have to volunteer to follow his "vision." I suppose we really don't have to have a team leader, I just think that having one guy in charge would make easier to come to decisions, like that person has the final say in what goes in the game. Like if I really want to kill Pikachu in the game but he says no then I'll be cool with that. I suppose we could keep it democratic, it'll just take longer to get the game rolling.
Ideas for levels:
Nintendo HQ: Mushroom platforms, Goombas, Octorocks, Princess Peach, spring boards, flamming barrels, Donky Kong. Boss: Miyamoto and the nintendo mascot machine
Sega HQ: Speed tunnels, Sonic clones, Frogger, Shinobi, DR. Robotnik, altered beast, the chicken dragon from Golden Axe. Boss: Yuji Naka and the Hedgehog gun (shoots spinning Sonics at you at lightning speed.)
Konomi: Moais, Bone towers (from castlevania,) Simon Belmont, paridous, Boss: Dracula
Capcom: This one would be fun- Megaman, Street fighter charcters, darkstalkers, strider, Ghouls and ghosts, etc. Boss: really huge evil Megaman (with corresponding game designer, don't know his name.)
More levels could include a Square/Final Fantasy level (with evil chocobos and Sid the mechanic,) an SNK fighting level, and maybe one devoted to all the other good games throughout the years (I think at least we should include the Gommander from R-type.)
Keep the ideas commin!
Johnny
03-22-2004, 03:32 PM
My idea is simpler.
A trip all around the world. From USA, to Brazil, then Europe, then final stage: Japan.
The main playable characters: the moderators + assembler. The other members will help given "special" items during the game.
Paulo
03-22-2004, 03:34 PM
My idea is simpler.
A trip all around the world. From USA, to Brazil, then Europe, then final stage: Japan.
The main playable characters: the moderators + assembler. The other members will help given "special" items during the game.
No other members should be the enemy.. :smt040
AntiPasta
03-22-2004, 03:34 PM
perhaps we should get together on the IRC for a more realtime discussion... I'm really interested in this.
TheDeathcoaster
03-22-2004, 03:38 PM
For the Konami type level I think we should include at least something Metal Gear ^_^ I definatley think the idea of using the MGS Exclamation marks would be cool here :)
d_liquid
03-22-2004, 05:45 PM
I'm up for writing some music for the game. Remixes of game tunes I suppose?
Greatsaintlouis
03-23-2004, 12:55 AM
Man, I think the IRC thing would be a great idea, but we need to come up with a time that the most people could be on. I'm not going to have much internet access, if any, until about Sunday as I'm going to be on spring break with my family, but I'd love to be able to take part in such a discussion, if possible.
Maybe everyone could keep posting ideas for a while until we think we're ready to vote on things, and do the voting on IRC or something like that?
Hawanja
03-23-2004, 02:03 PM
Then let's schedule it for like next week or something on a day when we're all off.
I'm off from work tuesdays and thrusdays, and generally availible before 2pm and after 10 pm Pacific Standard time.
karsten
03-23-2004, 02:17 PM
nice nice nice nice!
I want to be in too! please make me a mod... :smt040
AntiPasta
03-23-2004, 02:51 PM
aight, well I'm home all days except tuesday and friday so if it's not too early/late I'm available on the IRC whenever is best :-)
And I also had another idea, that's a bit simpler too implement & shorter to get done but not as much fun: how about a fighting game, Street Fighter style, with board members/moderators/video game characters as players/enemies? No need to design extensive levels. We could also make something like Soul Calibur 2's Weapon Master mode around it, say you travel around the world to various countries and videogame companies :smt027
hehe. . .that's so cute that everyone wants to make a video game! I will cheer you guys on. . .but I suggest someone create a proper design doc. . .nothing ever gets done correctly unless it's written in stone. . .with blood. . .and then laminated. . .in blood. . .personally however, I would like an old school RPG from you guys. . .
AntiPasta
03-24-2004, 05:58 AM
well obviously you're most experienced in making games if you've worked at Sega PC and whatnot... you wouldnt be interested in leading the project would you? :smt033
Hawanja
03-25-2004, 03:08 PM
I've got some sketches of Assembler up:
http://hawanja.com/assembler01.jpg
Assembler in various poses
http://hawanja.com/assembler02.jpg
Assembler in color
Feel free to mess with them (like different color schemes, etc.) And please tell me what you think, how you want to change the "look," etc. I am in no way attached to my particular vision of the character and welcome input.
AntiPasta
03-25-2004, 03:15 PM
wow that surely doesnt look bad! I like the way the face is obscured too, no way of harming assembler's privacy or anything that way :-)
Do keep in mind that when it's gonna be used in an actual game there's got to be lots of animation frames that have to fit together quite well. That'll be the hard part I guess.
TheDeathcoaster
03-25-2004, 03:22 PM
Stupid computer of mine won't load the pictures!
Hawanja
03-26-2004, 06:24 PM
Some sketches of various bad guys:
http://hawanja.com/assembler03.jpg
Assembler does a Hadoken:
http://hawanja.com/assemblerhakokenflash.gif
Enjoy!
Blur2040
03-26-2004, 07:06 PM
Hmm...haven't checked this topic for a bit...
Hawanja...your characters look great, you're obviously quite talented.
I'll admit that I'm practically useless to you all, I'm no composer, programmer, or artist, but at least this will be fun to watch.
I do agree though that you either need to talk this out as a group, or pick a project leader to make decisions, give this project a direction. It already seems like theres a few competing ideas...good luck!
Maybe I'll pop in when it comes time for that IRC chat.
LeGIt
03-26-2004, 07:25 PM
anyone played dynamite cop on dc? it could be the perfectgame to mod :P good fun 2 player action, nice low poly 3d models and the ability for 'streets of rage' in 3d but also with various guns & weapons ;)
Hawanja
04-01-2004, 02:07 AM
Seems like the project here has cooled down a little. Oh well....
I however am still interested in making a game. I don't own any of the cool console dev. hardaware that you guys have (and honestly, I wouldn't know what to do even if I had any of it) so I propose simplifying the idea a little: Why don't we make a Flash game?
That would be simple, Assembler could run it from the website, it would make the site cooler, it's something thats not going to take a year to get done. Plus I can sorta/kinda use flash and I've been thinking about making a flash game for some time.
So anyway, I'm going to make a Flash game out of our idea. It won't be as cool as something you could play on a dreamcast, but whatever. When I'm done with it I will give the game to Assembler to use as he sees fit, so if he thinks it sucks and doesn't put it up I'm cool with that. Then maybe at some time in the future if we ever get motivated enough we can make a dreamcast version.
It might take me some time as I'm still a Flash noobie but I'll keep you guys posted.
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