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  1. Any of you guys ever made some homebrew games?
  2. If you need help or advice...
  3. Anyone have 1st/3rd party NES/FC/NeoGeo kit info? -nt-
  4. The Development Hardware Guide
  5. FM Towns - help req.
  6. SDK/Software/Documentation thread
  7. FTP server created
  8. Game Development - silly question I know but....
  9. What prototype/internal disc you have?
  10. Let's get some things straight (Dev HW misinformation)
  11. 3DO Development Station
  12. Any idea what this disc is ?
  13. some cool video find in my library...
  14. What this is used for ?
  15. NGP dev util
  16. Bandai WS TV UTIL(dev?)
  17. Taito Type X
  18. Where do I find these systems?
  19. Anyone have Bandai Pippin Dev suite.
  20. What is this?
  21. FTP
  22. Need help with disk array
  23. Should I put up a FTP where Hongxing left off?
  24. official software sdk without hardware
  25. List of official psx and Dc devkit
  26. Some Cross/SN/Psy questions
  27. Hudson DSDEV
  28. Genesis/Megadrive and Snes official devkit
  29. Rare GLAM
  30. Dev-soft FTP
  31. What do you do?
  32. Beginer's dev console?
  33. Data Tape recovery question
  34. Gathering repair manuals in one online page
  35. Pippin Encryption?
  36. FZ-35S software released
  37. In search of assemblers (maybe too obscure for this forum)
  38. C programming question
  39. Issues with selling obsolete Dev systems?
  40. pippin development
  41. playdia developement
  42. Why not release old stuffs?
  43. What you think?
  44. A look inside Argonaut's HQ
  45. 16-bit 32-bit I still don't really understand
  46. GTA for NES
  47. PCFX dev
  48. NEC PC98
  49. NUON dev kit pics
  50. What is Code Warrior?
  51. Razzle shell commands
  52. Memorex VIS?
  53. Beat Mania 5th Mix Code Discussion
  54. Cherryroms forums, SF7
  55. Compiling with razzle
  56. 3do file system ?
  57. Atomiswave development setup?
  58. Cell info
  59. HV Frequency Out of Range??
  60. Custom Acclaim microchips
  61. Cross platform game development
  62. SLERP or LERP?
  63. Implode for TG-16
  64. Games Industry Jobs
  65. Some help on dev console capabilities
  66. Flood of Dev Hardware when next Generation arrives?
  67. Need help with 3DO Station 5.0 (NTSC)
  68. Console Game Development Kit for OSX
  69. Game Development hub/FTP?
  70. Emergency Mayhem Debug ver
  71. How to do the Svideo mod for my JVC X'Eye..
  72. Can't find the topic
  73. Game Development 101
  74. Looking for NR Writer software
  75. Wild Magic Game Engine
  76. IGS PGM Demo Released
  77. someone in uk pick this up!
  78. Proto? bootleg? other?
  79. I have some things to share...
  80. wonderwitch?
  81. Is there a guide to the different devkits for different systems?
  82. Which system is the easiest (and hardest) to dev for?
  83. Differences in builds of halo.
  84. C#: video tut's from MS
  85. arcade development
  86. Good article for home coders. (gamedaily)
  87. Stupid tv connector cable question
  88. 3DO FZ-10 US version + VCD PAL adaptor compatibility issues!
  89. Worst thing you've ever done to a dev kit?
  90. Capcom CPS-1 Frog Feast and Source Code/Tools
  91. SNES / Geni Dev Systems?
  92. Phoenix Wright on American Cell Phones
  93. Complete Source Code libs for Released/Unreleased Game Titles
  94. Insight into the development of Shadow of the Colossus
  95. Flash cart dumping?
  96. I need to find out what this thing is worth
  97. Open source MechCommander 2
  98. hardware modifications
  99. PC-98 C Bus Pin-out
  100. Visual Studio Express
  101. Interesting problem?
  102. python games
  103. CD-I controller specs/pinouts
  104. some one was working on this.....BUT
  105. rockin-b c4 2005
  106. Looking for MS Visual Studio 97 SP3 (Service Pack Installer Only)
  107. Outtriger network info
  108. Which source use?
  109. A question for those who "obtain" dev kits...
  110. Is there any game/engine source out there?
  111. Best Chip Solding/Desolding equipment?
  112. ARM60 programming manuals
  113. Recommendations for an MSVC++ 2005 book
  114. Oldschool dev PC setup
  115. Possible to make an LCD to display the game title?
  116. Help to Connect a SCSI Dev Unit to a Laptop
  117. Banjo Kazooie-Tooje connection Myth...
  118. Which "mainstream" 3D console is the most complex to dev for?
  119. New to homebrew / development
  120. 3DO testing station problem
  121. Bad smell=fried board? Statistical problem
  122. The mod hall of shame. (Someone took an industrial solder iron to a wii.)
  123. Laseractive development / mastering tools
  124. Game Design First
  125. Eprom windows, how to protect
  126. window pops upw hen i turn on my computer
  127. My first real game
  128. SGX dev
  129. Anyone working on game development?
  130. Data parallel buses
  131. Schematic drawing program
  132. 3D Graphics Programming
  133. Neo-Geo Technical Documentation
  134. NEO homebrew games
  135. The easiest to develop console
  136. Flash Game I'm developing for a Uni project.
  137. Retro replacement carts
  138. Former FM Towns developers?
  139. PC-FX RGB mod?
  140. eprom differences
  141. Advice on best homebrew devkits.
  142. Asymetrical Speech Compression
  143. a good start?
  144. YM2612 datasheet
  145. Optimised JPEG decompressor for ARM
  146. Anyone here familiar with Flash?
  147. I'd like to make a fan game but lack the knowledge.
  148. Mega Man 9-Assembler Version (I'm in)
  149. Cheat codes
  150. Visual Studio 2k8(pro/Express) Recent Projects Clearer
  151. Bung SF6 bios?
  152. Handheld <-> Home Console?
  153. Windows compiler/ide: suggestions?
  154. Help in C#
  155. PCB scan requests
  156. Question about chip brand
  157. Problems with Game Doctor SF7, please help!
  158. Mod SF7 ram for SF6?
  159. MPXchanger driver?
  160. Speech Compression
  161. What is 'low-end' hardware?
  162. Java on consoles
  163. Standard characters for SMS on mobiles
  164. Cheap eprom programmer?
  165. Transmeta VLIW as handheld CPU
  166. Best/Worst Assembly Language Instruction Set
  167. Super Nintendo Demo?!
  168. Fastest Sort Routine
  169. Android Dev Phone
  170. PCFXGA Device Driver needed !
  171. Book on Console Hardware designs
  172. Dumping EPROM Protos with Willem EPROM Programmer?
  173. what jobs do I need assembly for?
  174. Hitachi 6309
  175. Most ununsual hardware architecture
  176. Compressing dictionaries
  177. For the Super Nintendo, what is the best way to initiate the sPPU?
  178. What's screwed up about cpu speed comparison charts
  179. Some music related code/project...
  180. CD-i development article
  181. Upgrading XDK Kernel?
  182. Manually reading ATIP information off CD-Rs
  183. Snes was underutilized
  184. WHY DON"T YOU HAVE A STUPID DELETE BUTTON!
  185. V64 Jr 256 Repair
  186. Two Quick Questions
  187. 64 pin DIP IC extractor?
  188. PS3 DEV / TEST Firmware
  189. Setchief & SLE4442 security codes
  190. flashcarts for classic systems with CF/SD card support
  191. AC Adapter woes
  192. PC-FX controller interface
  193. Best places to start?
  194. Nitro Character Studio
  195. Atari Releases Source Code for 7800 Games
  196. Design a Handheld
  197. Anyone know where i can get a 26 pin slimline floppy drive? (Ideally in the UK)
  198. Univeral Translator
  199. Help Req: Repairing a Turbo Express AC Adapter
  200. BrezzaSoft Crystal System
  201. SNES images on a DS?
  202. Nintendo DS - Vector class = too slow?
  203. NDS - Extracted BIN graphics?
  204. no$gba - Can't buy debug version anymore?
  205. Anyone developing GBA still?
  206. Looking for a Console which is ideal for starting Game Development.
  207. What platforms would this game work best on?
  208. Looking for assembler tutorials/guides
  209. Do you think I'll get in?
  210. PC > 3DO code upload and execute?
  211. DS Flash cards - Custom Loader?
  212. Battlefield 2 vs. Modern Warfare 2
  213. Your development setup thread
  214. Amstrad Mega PC
  215. Atari Jaguar SNASM 2 (catalyst)
  216. Otaku no PCE cribsheet
  217. Counter-Strike for iPhone, new community based project.
  218. Activision Publishing Contact?
  219. Anyone here have experience with Android Dev(or I guess Java, too)?
  220. Epoch Game Pocket Computer demo released
  221. PC98 disasm
  222. Does anyone know much about the 3DO (hardware design)?
  223. What could be changed 4 months prior to final release?
  224. Complete Newbie with no clue where to start
  225. MSX Basic / QBASIC etc - DATA clause?
  226. Game Development on the Android.
  227. i want to alter a n64 game
  228. Bandai Playdia
  229. C++ - How do you declare an array of static structures?
  230. browser detection in javascript
  231. Is anyone a photographer on this site?
  232. Great book/articles about the logic and design of games
  233. New To Programming, help?
  234. Thoughts on game makers?
  235. I have an idea for a Gun Shooting game, but have no idea where to start.
  236. Musician costs/salary
  237. Crypto
  238. Opinions on Visual 3D Game Engine (Successor to RealmForge)
  239. Parsing Mame Code
  240. Sun Sparc as development platform ? Ever ?
  241. OpenVizsla: Open Source USB protocol sniffer
  242. fla/swf file parser?
  243. Gameshark SP Help?
  244. Reverse Engineering!!
  245. Android hardware debugger...
  246. Unity Game Engine Development
  247. Is it possible to exctract geometry from PS2 or DC via emulator?
  248. nookColor developer program
  249. Atari Jaguar PCB connector
  250. Atari 7800 AV out noob tutorial ?