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  1. Any of you guys ever made some homebrew games?
  2. If you need help or advice...
  3. Anyone have 1st/3rd party NES/FC/NeoGeo kit info? -nt-
  4. The Development Hardware Guide
  5. FM Towns - help req.
  6. SDK/Software/Documentation thread
  7. FTP server created
  8. Game Development - silly question I know but....
  9. What prototype/internal disc you have?
  10. Let's get some things straight (Dev HW misinformation)
  11. 3DO Development Station
  12. Any idea what this disc is ?
  13. some cool video find in my library...
  14. What this is used for ?
  15. NGP dev util
  16. Bandai WS TV UTIL(dev?)
  17. Taito Type X
  18. Where do I find these systems?
  19. Anyone have Bandai Pippin Dev suite.
  20. What is this?
  21. FTP
  22. Need help with disk array
  23. Should I put up a FTP where Hongxing left off?
  24. official software sdk without hardware
  25. List of official psx and Dc devkit
  26. Some Cross/SN/Psy questions
  27. Hudson DSDEV
  28. Genesis/Megadrive and Snes official devkit
  29. Rare GLAM
  30. Dev-soft FTP
  31. What do you do?
  32. Beginer's dev console?
  33. Data Tape recovery question
  34. Gathering repair manuals in one online page
  35. Pippin Encryption?
  36. FZ-35S software released
  37. In search of assemblers (maybe too obscure for this forum)
  38. C programming question
  39. Issues with selling obsolete Dev systems?
  40. pippin development
  41. playdia developement
  42. Why not release old stuffs?
  43. What you think?
  44. A look inside Argonaut's HQ
  45. 16-bit 32-bit I still don't really understand
  46. GTA for NES
  47. PCFX dev
  48. NEC PC98
  49. NUON dev kit pics
  50. What is Code Warrior?
  51. Razzle shell commands
  52. Memorex VIS?
  53. Beat Mania 5th Mix Code Discussion
  54. Cherryroms forums, SF7
  55. Compiling with razzle
  56. 3do file system ?
  57. Atomiswave development setup?
  58. Cell info
  59. HV Frequency Out of Range??
  60. Custom Acclaim microchips
  61. Cross platform game development
  62. SLERP or LERP?
  63. Implode for TG-16
  64. Games Industry Jobs
  65. Some help on dev console capabilities
  66. Flood of Dev Hardware when next Generation arrives?
  67. Need help with 3DO Station 5.0 (NTSC)
  68. Console Game Development Kit for OSX
  69. Game Development hub/FTP?
  70. Emergency Mayhem Debug ver
  71. How to do the Svideo mod for my JVC X'Eye..
  72. Can't find the topic
  73. Game Development 101
  74. Looking for NR Writer software
  75. Wild Magic Game Engine
  76. IGS PGM Demo Released
  77. someone in uk pick this up!
  78. Proto? bootleg? other?
  79. I have some things to share...
  80. wonderwitch?
  81. Looking for turbografx/duo repair docs
  82. Is there a guide to the different devkits for different systems?
  83. Which system is the easiest (and hardest) to dev for?
  84. Differences in builds of halo.
  85. C#: video tut's from MS
  86. arcade development
  87. Good article for home coders. (gamedaily)
  88. Stupid tv connector cable question
  89. 3DO FZ-10 US version + VCD PAL adaptor compatibility issues!
  90. Worst thing you've ever done to a dev kit?
  91. PC Engine development
  92. Capcom CPS-1 Frog Feast and Source Code/Tools
  93. SNES / Geni Dev Systems?
  94. Phoenix Wright on American Cell Phones
  95. PX-FXGA running under Magic Engine FX, sorta..
  96. Complete Source Code libs for Released/Unreleased Game Titles
  97. Insight into the development of Shadow of the Colossus
  98. Flash cart dumping?
  99. I need to find out what this thing is worth
  100. Open source MechCommander 2
  101. hardware modifications
  102. PC-98 C Bus Pin-out
  103. Visual Studio Express
  104. PC Engine AV Booster no video :(
  105. Interesting problem?
  106. python games
  107. CD-I controller specs/pinouts
  108. some one was working on this.....BUT
  109. rockin-b c4 2005
  110. Looking for MS Visual Studio 97 SP3 (Service Pack Installer Only)
  111. Outtriger network info
  112. Which source use?
  113. A question for those who "obtain" dev kits...
  114. Is there any game/engine source out there?
  115. Best Chip Solding/Desolding equipment?
  116. ARM60 programming manuals
  117. Recommendations for an MSVC++ 2005 book
  118. Oldschool dev PC setup
  119. Possible to make an LCD to display the game title?
  120. Help to Connect a SCSI Dev Unit to a Laptop
  121. Banjo Kazooie-Tooje connection Myth...
  122. Which "mainstream" 3D console is the most complex to dev for?
  123. New to homebrew / development
  124. 3DO testing station problem
  125. Bad smell=fried board? Statistical problem
  126. The mod hall of shame. (Someone took an industrial solder iron to a wii.)
  127. Laseractive development / mastering tools
  128. Game Design First
  129. Eprom windows, how to protect
  130. window pops upw hen i turn on my computer
  131. My first real game
  132. SGX dev
  133. Anyone working on game development?
  134. Data parallel buses
  135. Schematic drawing program
  136. 3D Graphics Programming
  137. Neo-Geo Technical Documentation
  138. NEO homebrew games
  139. The easiest to develop console
  140. Flash Game I'm developing for a Uni project.
  141. Retro replacement carts
  142. Former FM Towns developers?
  143. PC-FX RGB mod?
  144. eprom differences
  145. Advice on best homebrew devkits.
  146. Asymetrical Speech Compression
  147. a good start?
  148. YM2612 datasheet
  149. Optimised JPEG decompressor for ARM
  150. Anyone here familiar with Flash?
  151. I'd like to make a fan game but lack the knowledge.
  152. Mega Man 9-Assembler Version (I'm in)
  153. Cheat codes
  154. Visual Studio 2k8(pro/Express) Recent Projects Clearer
  155. Bung SF6 bios?
  156. Handheld <-> Home Console?
  157. Windows compiler/ide: suggestions?
  158. Help in C#
  159. PCB scan requests
  160. Question about chip brand
  161. Problems with Game Doctor SF7, please help!
  162. Mod SF7 ram for SF6?
  163. MPXchanger driver?
  164. Speech Compression
  165. What is 'low-end' hardware?
  166. Java on consoles
  167. Standard characters for SMS on mobiles
  168. Cheap eprom programmer?
  169. Transmeta VLIW as handheld CPU
  170. Best/Worst Assembly Language Instruction Set
  171. Super Nintendo Demo?!
  172. Fastest Sort Routine
  173. Android Dev Phone
  174. PCFXGA Device Driver needed !
  175. Book on Console Hardware designs
  176. Dumping EPROM Protos with Willem EPROM Programmer?
  177. what jobs do I need assembly for?
  178. Hitachi 6309
  179. Most ununsual hardware architecture
  180. Compressing dictionaries
  181. For the Super Nintendo, what is the best way to initiate the sPPU?
  182. What's screwed up about cpu speed comparison charts
  183. Some music related code/project...
  184. CD-i development article
  185. Upgrading XDK Kernel?
  186. Manually reading ATIP information off CD-Rs
  187. Snes was underutilized
  188. WHY DON"T YOU HAVE A STUPID DELETE BUTTON!
  189. V64 Jr 256 Repair
  190. Two Quick Questions
  191. 64 pin DIP IC extractor?
  192. PS3 DEV / TEST Firmware
  193. Setchief & SLE4442 security codes
  194. flashcarts for classic systems with CF/SD card support
  195. AC Adapter woes
  196. PC-FX controller interface
  197. Best places to start?
  198. Nitro Character Studio
  199. Atari Releases Source Code for 7800 Games
  200. Design a Handheld
  201. Anyone know where i can get a 26 pin slimline floppy drive? (Ideally in the UK)
  202. Univeral Translator
  203. Help Req: Repairing a Turbo Express AC Adapter
  204. BrezzaSoft Crystal System
  205. SNES images on a DS?
  206. PC-Engine slow-mo coding Compo 2009
  207. Nintendo DS - Vector class = too slow?
  208. NDS - Extracted BIN graphics?
  209. no$gba - Can't buy debug version anymore?
  210. Anyone developing GBA still?
  211. Looking for a Console which is ideal for starting Game Development.
  212. What platforms would this game work best on?
  213. Looking for assembler tutorials/guides
  214. Do you think I'll get in?
  215. PC > 3DO code upload and execute?
  216. DS Flash cards - Custom Loader?
  217. Battlefield 2 vs. Modern Warfare 2
  218. Your development setup thread
  219. Amstrad Mega PC
  220. Atari Jaguar SNASM 2 (catalyst)
  221. Otaku no PCE cribsheet
  222. Counter-Strike for iPhone, new community based project.
  223. Activision Publishing Contact?
  224. Anyone here have experience with Android Dev(or I guess Java, too)?
  225. Epoch Game Pocket Computer demo released
  226. PC98 disasm
  227. Does anyone know much about the 3DO (hardware design)?
  228. What could be changed 4 months prior to final release?
  229. Complete Newbie with no clue where to start
  230. MSX Basic / QBASIC etc - DATA clause?
  231. Game Development on the Android.